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RDECOM - Simulation and Training Technology Center

Laboratory Information:

RDECOM - Simulation and Training Technology Center
12423 Research Parkway
Orlando, FL 32826-3276
Website: http://www.arl.army.mil/www/default.cfm?page=540
Agency/Department: Dept. of Defense - Army
Region: Southeast

FLC Laboratory Representative:

Mr. Gene Wiehagen
Phone: 301-619-3268
Fax: 301-619-2518
Email: gene.b.wiehagen@us.army.mil

Background/History of the Laboratory:

Soldiers today are becoming proficient through advanced technology that is blurring distinctions between live and virtual training. These technologies are being pursued in Orlando, Fla., at the Simulation and Training Technology Center (STTC), part of the U.S. Army Research, Development and Engineering Command (RDECOM).

Mission of the Laboratory:

To enhance Warfighter readiness through research and development of applied simulation technologies for learning, training, testing and mission rehearsal.

To achieve the above mission, the STTC established six strategic goals:

  • Focus on key competencies:
    • Real-Time Human-in-the-Loop Simulation Technologies
    • Behavioral Representation
    • Shared Simulation Environments
    • Partnering
  • Support Training Transformation (T2)
  • State-of-the-art Facility
  • Promote Learning
  • Optimize the financial resources
  • Develop and maintain processes to support the most efficient and effective use of resources

Facilities:

Technology Transfer Mechanisms:

  • Facility Sharing
  • Partnering
  • Small Business Innovative Research (SBIR)

Technology Areas of Expertise:

  • Immersive Environments
  • Joint Unmanned Systems Test Experimentation & Research
  • Advanced Medical Training
  • Agents and Teams Collaboration
  • Artificial Intelligence
  • Autonomous Behaviors for Air/Ground Teams
  • Computer Generated Forces in Urban Terrain
  • Distributed Advanced Graphics Generator and Embedded Rehearsal System
  • Embedded Training for Dismounted Soldiers
  • Fires and Effects Training Systems
  • Global War Environments
  • Massive Multi-Player Simulations for Asymmetric Warfare
  • Modeling Architecture
  • Modeling Programs
  • Photorealistic graphics
  • Real-Time Adversarial Intelligence & Decision Making
  • Simulation Training and Learning Environments
  • Virtual humans